When to Use Which Algorithm: Practical Guidance
When to Use Which Algorithm: Practical Guidance
Picking the right algorithm is often more important than micro-optimizing code. This guide helps you make pragmatic choices based on common constraints: input size, time complexity, memory, stability, required guarantees, and code maintainability.
1. Sorting
- Small arrays (n < ~30): use insertion sort — simple and fast due to low overhead.
- General-purpose sorting in memory: use QuickSort (average O(n log n)) — fast, but not stable by default; use introsort (std::sort) which falls back to heap sort for worst-case.
- Stable sorts: use MergeSort (O(n log n), stable, needs O(n) extra memory) or Timsort (Python/Java uses it) for partially ordered data.
- Nearly-sorted data: insertion sort or Timsort excel.
- Very large keys or integer keys in a bounded range: consider Radix Sort or Counting Sort (linear time O(n + k)).
2. Searching and key-value lookup
- Random access by index: arrays / vectors.
- Fast membership and key lookup: hash tables (unordered_map) — average O(1), but worst-case O(n); needs good hash functions and memory.
- Ordered data and range queries: balanced binary search trees (std::map / TreeMap) — O(log n) and ordered iteration.
- Constant-memory tiny sets: sorted array + binary search for small, mostly-static sets.
3. Strings and text
- Substring search small patterns: Knuth-Morris-Pratt (KMP) or built-in library functions.
- Multiple pattern search: Aho–Corasick.
- Large-scale full-text search: inverted indexes (Elasticsearch), suffix arrays/trees for advanced queries.
- Prefix queries: Tries for fast prefix lookups at the cost of memory.
4. Graph algorithms
- Unweighted shortest path: BFS (O(V + E)).
- Weighted non-negative edges: Dijkstra with a binary heap (O((V+E) log V)). Use a Fibonacci heap only for theoretical gains; binary heap is practical.
- Negative edges allowed: Bellman-Ford (O(VE)).
- All pairs shortest paths for small graphs: Floyd–Warshall (O(n^3)). For sparse graphs, run Dijkstra from each node.
- Minimum spanning tree: Kruskal (use union-find) or Prim (priority queue) depending on representation.
- When you need heuristics (pathfinding on grids/maps): A* with an admissible heuristic.
5. Dynamic programming vs Greedy
- Greedy works when the problem has optimal substructure and the greedy choice property (e.g., activity selection, Huffman coding).
- Use dynamic programming when overlapping subproblems exist and greedy fails (e.g., knapsack 0/1, sequence alignment).
6. Divide and conquer
- Use when you can split the problem into independent subproblems (e.g., MergeSort, QuickSelect, Karatsuba multiplication). It often leads to O(n log n) or better depending on combination cost.
7. Streaming and online algorithms
- Use streaming algorithms (reservoir sampling, Count–Min sketch, hyperloglog) when data is too large to store and you need approximate answers with bounded memory.
8. Parallel & external memory
- For CPU-bound large tasks, use parallel algorithms (parallel sort, map-reduce patterns). Ensure data partitioning minimizes synchronization.
- For datasets that don't fit in RAM, use external-memory algorithms (external mergesort) or databases designed for out-of-core processing.
9. Heuristics & approximation
- When exact solutions are NP-hard (TSP, set cover), consider approximation algorithms or heuristics (greedy, simulated annealing, genetic algorithms) and validate quality on representative inputs.
10. Specialized data structures
- Priority needs: binary heap (std::priority_queue) for fastest insert/pop; pairing or Fibonacci heaps only when decrease-key dominates and you need theoretical bounds.
- Disjoint-set / Union-Find: use for connectivity, Kruskal's MST, and grouping problems.
- Segment trees / Fenwick (BIT): range queries and point updates; BIT is simpler and faster for prefix sums.
- Bitsets: compact set of booleans and very fast bitwise operations for dense boolean vectors.
- Bloom filters: probabilistic set membership with false positives but no false negatives — useful for cache existence checks.
11. Practical decision checklist
1. What's the input size? If tiny, prefer readability. If huge, prioritize O(n) or O(n log n). 2. Is memory constrained? Favor in-place or streaming algorithms. 3. Is stability required for sorting? Choose stable sorts. 4. Are inputs adversarial? Avoid algorithms with poor worst-case unless protected (use introsort). 5. Do you need exact or approximate answers? Pick appropriate heuristics or sketches. 6. Is concurrency/parallelism an option? Consider parallel algorithms or external processing.
12. Measure and profile
Always benchmark with real-ish data. Algorithmic complexity is a guide, but constants, locality, memory access patterns, and implementation quality matter.
Conclusion
Algorithm selection balances theoretical complexity, input characteristics, and engineering trade-offs. Start with the simplest correct approach, profile, then iterate to a more specialized algorithm if needed.